, Laboratory of Applied Computing in Education and Advanced Social Technology (CAEd) Institute of Mathematical and Computer Sciences (ICMC) University of São Paulo (USP) - São Carlos - SP - Brazil, Brazil
-
Revista Novas Tecnologias na Educação v. 16 n. 2 (2018): Edição Regular - Dezembro de 2018 - Ambientes virtuais de aprendizagem
Does Gamified Educational Systems Change Students’ Learning Behaviors? A Case Study with Postgraduate Students
Resumo PDF