EGV: A Methodology Proposal to Educational Games Virtualization

Wilk Oliveira dos Santos

Resumo


Games Virtualization is a process of digital versions creation for traditional/ physical games. In education, this process aims to create digital versions for traditional/ physical educational games, keeping the psychological and pedagogical concepts from the traditional version, as well, to associate these concepts to the contemporary game design elements. One of the main challenges in this field is the lack of a specific methodology. In this sense, this study proposes a methodology to Educational Game Virtualization, starting in the traditional game chosen and ending in the evaluation, release, and maintenance of game. An experiment was conducted in order to evaluate the methodology, the results show that the methodology was effective in the games’ development, helping the professionals to develop the games, keeping the pedagogical and psychological concepts of traditional games version, associating these concepts to contemporary game design elements.


Palavras-chave


educational games, educational game virtualization, methodology

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DOI: https://doi.org/10.22456/1679-1916.85875

Direitos autorais 2018 RENOTE



RENOTE - Revista Novas Tecnologias na Educação      ISSN 1679-1916

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