Browse Title Index

Issue Title
Vol 4, No 1 (2013) An evaluation of real-time requirements for automatic sign language recognition using ANNs and HMMs - The LIBRAS use case Abstract   PDF
Ednaldo Brigante Pizzolato, Mauro dos Santos Anjo, Sebastian Feuerstack
Vol 6, No 1 (2015) An Exploratory Qualitative Study on People’s Attitudes towards Offline and Online Social Networks: A Case Study at a Brazilian University Abstract   PDF
Maria Lucia B. Villela, Simone I. R. Xavier, Raquel Oliveira Prates, Marcos O. Prates, Antonio A. P. Prates, Alexandre A. Cardoso
Vol 9, No 1 (2018) An exploratory study on prejudice based on gender identity or sexual orientation perceived by users in social networks Abstract   PDF
Guilherme Colucci Pereira, Maria Cecília Calani Baranauskas
Vol 9, No 2 (2018) Analysing Balance Loss in VR Interaction with HMDs Abstract   PDF
Armando Martinez, Antonio Iyda Paganelli, Alberto Raposo
Vol 8, No 2 (2017) Analyzing the Communicability of Configuration Decision Space Over Time in Collaborative Systems through a Case Study Abstract   PDF
Raquel Oliveira Prates, Mary Beth Rosson, Clarisse Sieckenius de Souza
Vol 9, No 1 (2018) Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury Abstract   PDF
Renata dos Santos Krutli, Géssica Soares Calixto, Mariana Midori Sime, Paulo Vinicius Braga Mendes, Alexandre Fonseca Brandão, Débora Couto De Melo Carrijo, Daniel Marinho Cezar da Cruz
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Applied Multimedia and Virtual Environments - Research at the ACiMA (aka ABoVE) Laboratory Abstract   PDF
Jauvane C. Oliveira
Vol 5, No 1 (2014): Special Issue on Games Applying Haptic Systems in Serious Games: A Game for Adult’s Oral Hygiene Education Abstract   PDF
Herbet Ferreira Rodrigues, Liliane S. Machado, Ana Maria Gondim Valença
Vol 3, No 1 (2012) Assessment Systems for Training Based on Virtual Reality: A Comparison Study Abstract   PDF
Liliane dos Santos Machado, Ronei Marcos de Moraes
Vol 8, No 1 (2017) BioPlan: Classical Planning with Crowd simulation Abstract   PDF
Maurício C. Magnaguagno, Felipe Meneguzzi
Vol 9, No 3 (2018) Chatbots Explain Themselves: Designers' Strategies for Conveying Chatbot Features to Users Abstract   PDF
Francisco Albernaz Machado Valério, Tatiane Gomes Guimarães, Raquel Oliveira Prates, Heloisa Candello
Vol 9, No 3 (2018) Codesigning emancipatory systems: a study on mobile applications and lesbian, gay, bisexual, and transgender (LGBT) issues Abstract   PDF
Guilherme Colucci Pereira, Maria Cecilia Calani Baranauskas
Vol 8, No 2 (2017) Combining Configurable Interaction Anticipation Challenges and Volitional Aspects in the Analysis of Digital Posthumous Communication Systems Abstract   PDF
Fabrício Horácio Sales Pereira, Raquel Oliveira Prates, Cristiano Maciel, Vinícius Carvalho Pereira
Vol 8, No 1 (2017) Combining genetic algorithm and swarm intelligence for task allocation in a real time strategy game Abstract   PDF
Anderson R. Tavares, Gianlucca Lodron Zuin, Héctor Azpúrua, Luiz Chaimowicz
Vol 9, No 2 (2018) Comparing Seven Methodogies for Rigid Alignment of Point Clouds with Focus on Frame-to-Frame Registration in Depth Sequences Abstract   PDF
Fernando Akio Yamada, Gilson Antonio Giraldi, Marcelo Bernardes Vieira, Liliane Rodrigues Almeida, Antonio Lopes Apolinário Jr.
Vol 7, No 1 (2016) Comparison of Acceleration Data Structures for High Quality Fast Reflections of Static and Deformable Models in Walkthrough Animations Abstract   PDF
Daniel V Macedo, Maria Andréia F Rodrigues
Vol 6, No 1 (2015) Compressive Representation of Three-dimensional Models Abstract   PDF
Helton Hideraldo Bíscaro, José Paulo Lima
Vol 9, No 1 (2018) Computational Thinking Tools: Analyzing concurrency and its representations Abstract   PDF
Cleyton Slaviero, Edward Herman Haeusler
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Computer Vision based Machine Interaction Abstract   PDF
Carlos Hitoshi Morimoto, Flávio Coutinho, Jefferson Silva, Silvia Ghirotti, Thiago Santos
Vol 8, No 1 (2017) Concept, development and evaluation of a mind action game with the electro encephalograms as an auxiliary input Abstract   PDF
Mark Joselli, Fabio Binder, Esteban Clua, Eduardo Soluri
Vol 9, No 1 (2018) Constructing meanings for formal use of mobile communication applications in educational contexts Abstract   PDF
Ewerton Martins de Menezes, Heiko Horst Hornong, Maria Cecília Calani Baranauskas
Vol 4, No 2 (2013) Correcting Drift, Head and Body Misalignments between Virtual and Real Humans Abstract   PDF
Vitor Reus, Márcio Mello, Luciana Nedel, Anderson Maciel
Vol 4, No 1 (2013) Creating 3D Scenarios with OGRE Creativity Labs Abstract   PDF
Paulo Maia Sampaio, Duarte Ornelas Teixeira, Duarte Fernandes
Vol 8, No 2 (2017) Defining a notation for usability-oriented interaction and navigation modeling for interactive systems Abstract   PDF
Anna Beatriz Marques, Simone Diniz Junqueira Barbosa, Tayana Uchôa Conte
Vol 5, No 3 (2014) Design and Evaluation of a Gesture-Controlled System for Interactive Manipulation of Medical Images and 3D Models Abstract   PDF
Édimo Sousa Silva, Maria Andréia Formico Rodrigues
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