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Issue Title
 
Vol 5, No 3 (2014) 3D Sketching and Flexible Input for Surface Design: A Case Study Abstract  PDF
Anamary Leal, Doug A. Bowman
 
Vol 10, No 1 (2019) The Influence of the Device on User Performance in Handheld Augmented Reality Abstract  PDF
Silvio R. R. Sanches, Marcio A. Oizumi, Claiton Oliveira, Antonio C. Sementille, Cléber G. Corrêa
 
Vol 8, No 2 (2017) Defining a notation for usability-oriented interaction and navigation modeling for interactive systems Abstract  PDF
Anna Beatriz Marques, Simone Diniz Junqueira Barbosa, Tayana Uchôa Conte
 
Vol 5, No 1 (2014): Special Issue on Games Applying Haptic Systems in Serious Games: A Game for Adult’s Oral Hygiene Education Abstract  PDF
Herbet Ferreira Rodrigues, Liliane S. Machado, Ana Maria Gondim Valença
 
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs LApIS: developing research applied to health care area Abstract  PDF
Fátima L S Nunes, Helton H Bíscaro, Márcio E Delamaro, Romero Tori, Ricardo Nakamura
 
Vol 4, No 2 (2013) Interactive Public Displays: A Gesture-Based Proposal Using Kinect Abstract  PDF
Thiago Motta, Luciana Nedel
 
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Computer Vision based Machine Interaction Abstract  PDF
Carlos Hitoshi Morimoto, Flávio Coutinho, Jefferson Silva, Silvia Ghirotti, Thiago Santos
 
Vol 4, No 2 (2013) Proposal and evaluation of a tablet-based tool for 3D virtual environments Abstract  PDF
Daniel Medeiros, Felipe Carvalho, Lucas Teixeira, Priscilla Braz, Alberto Raposo, Ismael Santos
 
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Virtual Reality and Multimedia Research Group (GRVM) Abstract  PDF
Judith Kelner, André M Ferreira, Luis Vasconcelos
 
Vol 4, No 1 (2013) An evaluation of real-time requirements for automatic sign language recognition using ANNs and HMMs - The LIBRAS use case Abstract  PDF
Ednaldo Brigante Pizzolato, Mauro dos Santos Anjo, Sebastian Feuerstack
 
Vol 3, No 2 (2012): Special Issue of the XIV Symposium on Virtual and Augmented Reality A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment Abstract  PDF
Alyson M. de C. Souza, Matheus A. Gadelha, Edson A. G. Coutinho, Selan R. dos Santos, André L. H. Pantoja, Antonio Pereira
 
Vol 3, No 3 (2012): Special Issue on Applications Development of an Interface to a Spacecraft Simulator empowered by Virtual Reality Abstract  PDF
Christopher Shneider Cerqueira, Walter Abrahão dos Santos, Ana Maria Ambrosio
 
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Presence Through Fullbodied Interactions Overview of research activities at the Immersive Interaction Group Abstract  PDF
Ronan Boulic
 
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs VOXAR Labs - augmenting experiences for a better life Abstract  PDF
Veronica Teichrieb, The VOXAR Labs Team
 
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Virtual Reality Group at Tecgraf/PUC-Rio Abstract  PDF
Alberto Raposo, Luciano Soares, Felipe Carvalho, Manuel Loaiza, Marcelo Gattass
 
Vol 5, No 1 (2014): Special Issue on Games Understanding and Proposing a Design Rationale of Digital Games based on Brain-Computer Interface: Results of the AdmiralMind Battleship Study Abstract  PDF
Alessandro Luiz Stamatto Ferreira, Juvane Nunes Marciano, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda
 
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs KAEMaRT Group Labs Abstract  PDF
Monica Bordegoni
 
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