End-user centred Adaptation Process of an Educational Exergame to Mobile Platforms

Autores

  • Bernardo Benites de Cequeira Universidade Feevale
  • Débora Nice Ferrari Barbosa Universidade Feevale
  • João Batista Mossmann Universidade Feevale

DOI:

https://doi.org/10.22456/1679-1916.105987

Palavras-chave:

exergame, mobile game, game adaptation, executive functions, inhibitory control.

Resumo

This work presents the educational Exergame “The Incredible Adventures of
Apollo & Rosetta in Space” adaptation process to mobile platforms, specifically Tablets. The Exergame was developed for Elementary School children in the school context, presented in previous work. The objective of this work is to propose a combination of three distinct end-user centered techniques in the process of the game adaptation: 1) evolutionary model of software development aimed for games; 2) non-participant observation on game applications with voluntary participants; 3) semi-structured interview with the participants. The methodology allowed the project’s development team to constantly evaluate the game adaptation through prototypes and user tests with four voluntary participants. These user tests were done in pairs during three sessions, with 1- hour session per week. As the results indicated, this end-user centered development enabled an effective portability process of the game between platforms.

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Publicado

2020-07-31

Como Citar

BENITES DE CEQUEIRA, B.; NICE FERRARI BARBOSA, D.; BATISTA MOSSMANN, J. End-user centred Adaptation Process of an Educational Exergame to Mobile Platforms. Revista Novas Tecnologias na Educação, Porto Alegre, v. 18, n. 1, 2020. DOI: 10.22456/1679-1916.105987. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/105987. Acesso em: 28 mar. 2024.

Edição

Seção

Tecnologias móveis e mobile learning na formação