Comparing different serious games strategies for teaching the SCRUM Framework

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DOI:

https://doi.org/10.22456/1679-1916.118432

Palavras-chave:

gamification, project management, scrum framework, serious game

Resumo

Access to new technologies is slowly changing classrooms and their
dynamics. Gamification has been a widely used approach, and its benefits are still being studied. This paper aims to present a serious game which assists in teaching the SCRUM (software development) framework in higher education disciplines. For this, a virtual game has been created containing two different ways of playing, and its performance as a support tool to traditional teaching methodologies has been analyzed. Through a planned experiment, it was possible to identify a direct positive impact on students Learning Gain.

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Publicado

2021-07-28

Como Citar

CRISTINA SILVEIRA SANTOS, D.; DINIZ DE SOUZA, A.; VEIGA PAULA, M. Comparing different serious games strategies for teaching the SCRUM Framework. Revista Novas Tecnologias na Educação, Porto Alegre, v. 19, n. 1, p. 227–236, 2021. DOI: 10.22456/1679-1916.118432. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/118432. Acesso em: 28 mar. 2024.

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