EGV: A Methodology Proposal to Educational Games Virtualization

Autores

  • Wilk Oliveira dos Santos USP

DOI:

https://doi.org/10.22456/1679-1916.85875

Palavras-chave:

educational games, educational game virtualization, methodology

Resumo

Games Virtualization is a process of digital versions creation for traditional/ physical games. In education, this process aims to create digital versions for traditional/ physical educational games, keeping the psychological and pedagogical concepts from the traditional version, as well, to associate these concepts to the contemporary game design elements. One of the main challenges in this field is the lack of a specific methodology. In this sense, this study proposes a methodology to Educational Game Virtualization, starting in the traditional game chosen and ending in the evaluation, release, and maintenance of game. An experiment was conducted in order to evaluate the methodology, the results show that the methodology was effective in the games’ development, helping the professionals to develop the games, keeping the pedagogical and psychological concepts of traditional games version, associating these concepts to contemporary game design elements.

Downloads

Não há dados estatísticos.

Downloads

Publicado

2018-07-21

Como Citar

OLIVEIRA DOS SANTOS, W. EGV: A Methodology Proposal to Educational Games Virtualization. RENOTE, Porto Alegre, v. 16, n. 1, 2018. DOI: 10.22456/1679-1916.85875. Disponível em: https://www.seer.ufrgs.br/index.php/renote/article/view/85875. Acesso em: 2 fev. 2023.

Edição

Seção

Games e aplicativos