State of the Art in Educational Games Virtualization

Autores

  • Wilk Oliveira dos Santos Computer Institute – Federal University of Alagoas (UFAL) – Maceió, AL – Brazil Department of Computer Science – University of Saskatchewan (U of S) – Saskatoon, SK – Canada
  • Clovis Gomes da Silva Junior Department of Computer Science – University of Saskatchewan (U of S) – Saskatoon, SK – Canada

DOI:

https://doi.org/10.22456/1679-1916.67347

Palavras-chave:

Educational Games Virtualization, Educational Games, State of the Art

Resumo

Game Virtualization is a process of digital versions creation for traditional/ physical games. In education, this process aims to create digital versions for traditional/ physical educational games, keeping psychological and pedagogical concepts from traditional version, as well as associate these concepts to contemporary game design elements. In the last years, a series of studies and efforts have been done in this field, making room to important discussions regarding the results obtained and perspectives to future works. In this sense, this paper presents a state of the art in Educational Game Virtualization, as well as some discussions, challenges and directions to new studies in this field.

Downloads

Não há dados estatísticos.

Downloads

Publicado

2016-07-26

Como Citar

OLIVEIRA DOS SANTOS, W.; GOMES DA SILVA JUNIOR, C. State of the Art in Educational Games Virtualization. RENOTE, Porto Alegre, v. 14, n. 1, 2016. DOI: 10.22456/1679-1916.67347. Disponível em: https://www.seer.ufrgs.br/index.php/renote/article/view/67347. Acesso em: 27 jan. 2023.

Edição

Seção

Teorias educacionais aplicadas à TIC