A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment

Authors

  • Alyson M. de C. Souza Department of Informatics and Applied Mathematics - UFRN – Federal University of Rio Grande do Norte
  • Matheus A. Gadelha Federal University of Rio Grande do Norte
  • Edson A. G. Coutinho Federal University of Rio Grande do Norte
  • Selan R. dos Santos Federal University of Rio Grande do Norte
  • André L. H. Pantoja Federal University of Rio Grande do Norte
  • Antonio Pereira Federal University of Rio Grande do Norte

Keywords:

human-computer interaction, serious games, stroke rehabilitation, hand tracking

Abstract

This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to funtion as the game controller. It detects the patient's hand movements via computer vision algorithms and map that to movements on the game character in the virtual environment. The premise is that the game play makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient's treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment.

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Published

2013-01-19