Compreendendo jogos de computador para uma pessoa como sistemas experimentais

Autores

  • Sebastian Möring University of Potsdam

DOI:

https://doi.org/10.19132/1807-8583201946.255-286

Palavras-chave:

Jogos de computador. Single player. Sistemas experimentais. Hermenêutica. Dispositivo de teste.

Resumo

Esse artigo analisa e teoriza as condições que permitem a compreensão do gameplay de jogos de computador single player (single player computer game play ou SPCGP no original) como parte de uma prática de produção de conhecimento chamada experimentação. Portanto, baseia-se na teoria de sistema experimental de Hans-Jörg Rheinberger. Tal abordagem é uma contribuição útil ao campo da hermenêutica dos jogos de computador, a medida que permite compreender o gameplay como um processo hermenêutico, assim como, descreve em maiores detalhes o círculo hermenêutico de gameplay. O artigo argumenta que, até então, a experimentação nos Game Studies, e na hermenêutica de jogos tem sido equiparada com processos padrões de gameplay. Em outras palavras, todo gameplay é experimentação. Os exemplos, frequentemente mencionados nesses casos são, entretanto, meros dispositivos teste de acordo com a teoria de Rheinberger. A fim de ser um sistema experimental, os jogos de computador precisam ser capazes de produzir inovações reais por si mesmo. Isso, depende por um lado, do nível de complexidade que um determinado jogo exibe, e por outro, do nível de criatividade de dado jogador. Por fim, o artigo sugere que existem apenas quatro casos diferentes nos quais os jogos de computador tornam se geradores reais de surpresas e, portanto, qualificam ou participam de sistemas experimentais que apresentarei e discutirei: glitches em jogos que facilitam as chamadas façanhas em SPCGP; jogos suficientemente complexos, com alto grau de emergência; o processo de produção de jogos de computador; e jogos que historicamente participam do avanço da ciência.

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Biografia do Autor

Sebastian Möring, University of Potsdam

Professor do Departament for Arts and Media

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Publicado

2019-07-24

Como Citar

Möring, S. “Compreendendo Jogos De Computador Para Uma Pessoa Como Sistemas Experimentais”. Intexto, nº 46, julho de 2019, p. 255-86, doi:10.19132/1807-8583201946.255-286.