Awareness of Children about Rational Use of Water: An Approach Based on Serious Game and Data Mining

Autores

  • Vinícius Borges Martins Universidade Federal do Rio Grande - FURG
  • Giovani Berto Vian Universidade Federal do Rio Grande
  • Thayllor dos Santos Universidade Federal do Rio Grande
  • Diana Francisca Adamatti Universidade Federal do Rio Grande

DOI:

https://doi.org/10.22456/1982-1654.92892

Palavras-chave:

Serious Games, Web Application, Water, Children, Data Mining

Resumo

The water shortage expectation in a near future proves that the world population must be mobilized, as soon as possible, to face the problem of the water waste in daily activities. This paper presents the development of a web serious game to teach children about that problem which is already affecting lives of many people around the world. It is believed that education could be the better tool to change cultural habits and, in this way, the bigger awareness and a best use of hydric resources. To validate the proposed game, quantitative tests, based in data mining, and qualitative tests, based in questionnaire, were performed.

Downloads

Não há dados estatísticos.

Referências

ARANHA, Gláucio. Jogos Eletrônicos como um conceito chave para o desenvolvimento de aplicações imersivas e interativas para o aprendizado. Ciências&Cognição, v. 7, n. 1, pp. 105-110, 2006.

BAKER, David. A surprising simplicity to protein folding. Nature, v. 405, n. 6782, pp. 39-, 2000. (Nature).

CABENA, P.; HADJINIAN, P.; STADLER, R.; VERHEES, J.; ZANASI, A. Discovering data mining: from concept to implementation. Prentice-Hall, Inc., pp. 27, 1998.

CARDOSO, N.A. Água na medida certa: a hidrometria no Brasil. ANA, 2012.

CIOS, K. J.; PEDRYCZ, W.; SWINIARSKI, R. W.; KURGAN, L. A. Data mining: a knowledge discovery approach. Springer Science & Business Media, 2007.

DĀSA, Rādhārādhya. Learn CakePHP: With Unit Testing. Apress.doi:10.1007/978-1-4842-1212-7, 2016.

DETERDING, S.; CANOSSA, A.; HARTEVELD, C.; COOPER, S.; NACKE, L. E.; WHITSON, J. R. Gamifying research: Strategies, opportunities, challenges, ethics. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2015. pp. 2421-2424.

FARIA, S. A. d.; FARIA, R. C. d. Cenários e perspectivas para o setor de saneamento e sua interface com os recursos hídricos. Eng. Sanit. Ambient, v. 9, n. 3, pp. 202-210, 2004.

FAYYAD, U.; PIATETSKY-SHAPIRO, G.; SMYTH, P. From data mining to knowledge discovery in databases. AI magazine, v. 17, n. 3, pp. 37, 1996.

FIALHO, N. N. Jogos no ensino de química e biologia. IBPEX, 2007.

FOURNIER, R. A methodology for client/server and Web application. Pretience Hall, pp. 912, 1999.

HAFNER, A. V. Conservação e reuso de água em edificações–experiências nacionais e internacionais. Rio de Janeiro: UFRJ, 2007. Ph.D. thesis.

HALL, M.; FRANK, E.; HOLMES, G.; PFAHRINGER, B.; REUTEMANN, P.;

HUIZINGA, J. (1971). Homo Ludens: A Study of the Play-Element in Culture. Beacon Press.

HUIZINGA, J. Homo ludens: A study of the play element in culture. New York: J. & J. 1970.

IWA - International Water Association (2017). Available in: www.iwa-network.org/. Access in July, 2017.

LAROSE, D. T. Discovering knowledge in data: an introduction to data mining. John Wiley & Sons, 2014.

MACHADO, P. A. L. Recursos hídricos: direito brasileiro e internacional. In: Recursos hídricos: direito brasileiro e internacional. Malheiros Editores, 2002.

PERRY, G. T.; TIMM, M. I.; SILVESTRIM, F. G.; SCHNAID, F. Necessidades específicas do design de jogos educacionais. SBGames2007, pp. 7-9, 2007.

PIAGET, J. Piaget’s theory. In: Piaget and his school. Springer Berlin Heidelberg, 1976. pp. 11-23.

PILGRIM, Mark. HTML5: Up and Running: Dive into the Future of Web Development. “O'Reilly Media, Inc.", 2010.

PRENSKY, M. Digital game-based learning. Computers in Entertainment (CIE), v. 1, n. 1, pp. 21-21, 2003.

RICCA, F.; TONELLA, P. Analysis and testing of web applications. In: Proceedings of the 23rd international conference on Software engineering. IEEE Computer Society, 2001. pp. 25-34.

RUCKENSTEIN, M. Homo ludens: a study of the play element in culture. Leisureand Ethics, v. 237, 1991.

SAVI, R.; ULBRICHT, V. R. Jogos digitais educacionais: benefícios e desafios. RENOTE, v. 6, n. 1, 2008.

TAN, P.N., STEINBACH, M., KUMAR, V., Introduction to data mining, vol. 1. Pearson Addison Wesley Boston (2006).

WITTEN, I.H.; FRANK, E. Data Mining: Practical machine learning tools and techniques. Morgan Kaufmann, 2005.

WILSON, K.; ATKINSON, K. M; WESTEINDE, J. “Apps for Immunization: Leveraging Mobile Devices to Place the Individual at the Center of Care.” Human Vaccines & Immuno therapeutics 11.10 (2015): 2395–2399. PMC. Web. 24 Apr. 2017.

Downloads

Publicado

2020-11-22

Como Citar

MARTINS, V. B.; VIAN, G. B.; DOS SANTOS, T.; ADAMATTI, D. F. Awareness of Children about Rational Use of Water: An Approach Based on Serious Game and Data Mining. Informática na educação: teoria & prática, Porto Alegre, v. 23, n. 2 Mai/Ago, 2020. DOI: 10.22456/1982-1654.92892. Disponível em: https://www.seer.ufrgs.br/index.php/InfEducTeoriaPratica/article/view/92892. Acesso em: 13 ago. 2022.