Browse Title Index

Issue Title
Vol 3, No 1 (2012) Assessment Systems for Training Based on Virtual Reality: A Comparison Study Abstract   PDF
Liliane dos Santos Machado, Ronei Marcos de Moraes
Vol 8, No 1 (2017) BioPlan: Classical Planning with Crowd simulation Abstract   PDF
Maurício C. Magnaguagno, Felipe Meneguzzi
Vol 8, No 2 (2017) Combining Configurable Interaction Anticipation Challenges and Volitional Aspects in the Analysis of Digital Posthumous Communication Systems Abstract   PDF
Fabrício Horácio Sales Pereira, Raquel Oliveira Prates, Cristiano Maciel, Vinícius Carvalho Pereira
Vol 8, No 1 (2017) Combining genetic algorithm and swarm intelligence for task allocation in a real time strategy game Abstract   PDF
Anderson R. Tavares, Gianlucca Lodron Zuin, Héctor Azpúrua, Luiz Chaimowicz
Vol 7, No 1 (2016) Comparison of Acceleration Data Structures for High Quality Fast Reflections of Static and Deformable Models in Walkthrough Animations Abstract   PDF
Daniel V Macedo, Maria Andréia F Rodrigues
Vol 6, No 1 (2015) Compressive Representation of Three-dimensional Models Abstract   PDF
Helton Hideraldo Bíscaro, José Paulo Lima
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Computer Vision based Machine Interaction Abstract   PDF
Carlos Hitoshi Morimoto, Flávio Coutinho, Jefferson Silva, Silvia Ghirotti, Thiago Santos
Vol 8, No 1 (2017) Concept, development and evaluation of a mind action game with the electro encephalograms as an auxiliary input Abstract   PDF
Mark Joselli, Fabio Binder, Esteban Clua, Eduardo Soluri
Vol 4, No 2 (2013) Correcting Drift, Head and Body Misalignments between Virtual and Real Humans Abstract   PDF
Vitor Reus, Márcio Mello, Luciana Nedel, Anderson Maciel
Vol 4, No 1 (2013) Creating 3D Scenarios with OGRE Creativity Labs Abstract   PDF
Paulo Maia Sampaio, Duarte Ornelas Teixeira, Duarte Fernandes
Vol 8, No 2 (2017) Defining a notation for usability-oriented interaction and navigation modeling for interactive systems Abstract   PDF
Anna Beatriz Marques, Simone Diniz Junqueira Barbosa, Tayana Uchôa Conte
Vol 5, No 3 (2014) Design and Evaluation of a Gesture-Controlled System for Interactive Manipulation of Medical Images and 3D Models Abstract   PDF
Édimo Sousa Silva, Maria Andréia Formico Rodrigues
Vol 3, No 3 (2012): Special Issue on Applications Development of an Interface to a Spacecraft Simulator empowered by Virtual Reality Abstract   PDF
Christopher Shneider Cerqueira, Walter Abrahão dos Santos, Ana Maria Ambrosio
Vol 6, No 1 (2015) Dynamic and Meta-Context Switching for Gaze-Based Interaction Abstract   PDF
Antonio Diaz-Tula, Carlos H. Morimoto
Vol 7, No 1 (2016) Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps with automatic calibration Abstract   PDF
Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Luis Valente, Esteban Walter Gonzales Clua
Vol 1 (2010) Editor's Note Abstract   PDF
Luciana Nedel
Vol 4, No 1 (2013) Editor's Note Abstract   PDF
Luciana Nedel
Vol 5, No 1 (2014): Special Issue on Games Editor's Note Abstract   PDF
Alberto Raposo
Vol 5, No 3 (2014) Editor's Note Abstract   PDF
Alberto Raposo
Vol 6, No 1 (2015) Editor's Note Abstract   PDF
Alberto Raposo
Vol 3, No 1 (2012) Editorial Abstract   PDF
Luciana Nedel
Vol 2, No 2 (2011): Special Issue - VR and HCI Labs Editorial - Special Issue on VR and HCI Labs Abstract   PDF
Fátima L.S. Nunes, Carla Dal Sasso Freitas
Vol 8, No 2 (2017) Editors’ Note Abstract   PDF
Alberto Raposo, Cléber Corrêa
Vol 6, No 2 (2015) Editor’s Note Abstract   PDF
Alberto Raposo
Vol 8, No 1 (2017) Editor’s Note Abstract   PDF
Alberto Raposo
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