ViMeTGame: A serious games for virtual medical training of breast biopsy

Rafael Siqueira Torres, Helton Hideraldo Bíscaro, Luciano Vieira Araújo, Fátima L S Nunes

Abstract


Serious games can provide an attractive way for training procedures. Some applications for simulating training in the health area are available, but most of them do not include ludic aspects. This article presents a serious games to simulate breast biopsy exam using Virtual Reality. Immersive aspects  were included to increase users engagement. An evaluation with users indicated that ludic aspects increase motivation for playing, haptic device was suitable for interaction, colors and illumination techniques were appropriate to provide visual realism and this type of application can present a successful use among students.

Keywords


serious games; immersion; virtual reality; medical procedures training; breast biopsy simulation

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